Sky Striker Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Sky Striker Ace - Raye
Sky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

Sky Striker Ace - Roze
Sky Striker Ace - Roze
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Reinforcement of the Army
      Reinforcement of the Army
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

        Sky Striker Airspace - Area Zero
        Sky Striker Airspace - Area Zero
        Sky Striker Airspace - Area Zero
        Spell Field
        Sky Striker Airspace - Area Zero

          You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.

          Sky Striker Maneuver - Afterburners!
          Sky Striker Maneuver - Afterburners!
          Sky Striker Maneuver - Afterburners!
          Spell Normal
          Sky Striker Maneuver - Afterburners!

            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

            Sky Striker Mecha - Hornet Drones
            Sky Striker Mecha - Hornet Drones
            Sky Striker Mecha - Hornet Drones
            Spell Quick
            Sky Striker Mecha - Hornet Drones

              If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.

              Sky Striker Mecha - Shark Cannon
              Sky Striker Mecha - Shark Cannon
              Sky Striker Mecha - Shark Cannon
              Spell Quick
              Sky Striker Mecha - Shark Cannon

                If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

                Sky Striker Mecha - Widow Anchor
                Sky Striker Mecha - Widow Anchor
                Sky Striker Mecha - Widow Anchor
                Spell Quick
                Sky Striker Mecha - Widow Anchor

                  If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

                  Sky Striker Mecha Modules - Multirole
                  Sky Striker Mecha Modules - Multirole
                  Sky Striker Mecha Modules - Multirole
                  Spell Continuous
                  Sky Striker Mecha Modules - Multirole

                    Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.

                    Sky Striker Mobilize - Engage!
                    Sky Striker Mobilize - Engage!
                    Sky Striker Mobilize - Engage!
                    Spell Normal
                    Sky Striker Mobilize - Engage!

                      If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                      Sky Striker Mobilize - Linkage!
                      Sky Striker Mobilize - Linkage!
                      Sky Striker Mobilize - Linkage!
                      Spell Quick
                      Sky Striker Mobilize - Linkage!

                        If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.

                        Triple Tactics Talent
                        Triple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                          Tag(s):

                          Infinite Impermanence
                          Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            Extra Deck

                            Accesscode Talker
                            Accesscode Talker
                            Accesscode Talker
                            DARK
                            Accesscode Talker
                            • ATK:

                            • 2300

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                            Tag(s):

                            S:P Little Knight
                            S:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                            Sky Striker Ace - Azalea
                            Sky Striker Ace - Azalea
                            Sky Striker Ace - Azalea
                            DARK
                            Sky Striker Ace - Azalea
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Top-Left

                            Bottom-Right


                            2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

                            Sky Striker Ace - Azalea Temperance
                            Sky Striker Ace - Azalea Temperance
                            Sky Striker Ace - Azalea Temperance
                            DARK
                            Sky Striker Ace - Azalea Temperance
                            • ATK:

                            • 2500

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.

                            Sky Striker Ace - Camellia
                            Sky Striker Ace - Camellia
                            Sky Striker Ace - Camellia
                            DARK
                            Sky Striker Ace - Camellia
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Top-Right

                            Bottom-Left


                            2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to their field, and if you do, send that monster to the GY, also shift control to this card's owner during the End Phase of this turn.

                            Sky Striker Ace - Hayate
                            Sky Striker Ace - Hayate
                            Sky Striker Ace - Hayate
                            WIND
                            Sky Striker Ace - Hayate
                            • ATK:

                            • 1500

                            • LINK-1

                            Link Arrow:

                            Bottom-Left


                            1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.

                            Sky Striker Ace - Kagari
                            Sky Striker Ace - Kagari
                            Sky Striker Ace - Kagari
                            FIRE
                            Sky Striker Ace - Kagari
                            • ATK:

                            • 1500

                            • LINK-1

                            Link Arrow:

                            Top-Left


                            1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                            Sky Striker Ace - Kaina
                            Sky Striker Ace - Kaina
                            Sky Striker Ace - Kaina
                            EARTH
                            Sky Striker Ace - Kaina
                            • ATK:

                            • 1500

                            • LINK-1

                            Link Arrow:

                            Bottom-Right


                            1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.

                            Sky Striker Ace - Shizuku
                            Sky Striker Ace - Shizuku
                            Sky Striker Ace - Shizuku
                            WATER
                            Sky Striker Ace - Shizuku
                            • ATK:

                            • 1500

                            • LINK-1

                            Link Arrow:

                            Top-Right


                            1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.

                            Sky Striker Ace - Zeke
                            Sky Striker Ace - Zeke
                            Sky Striker Ace - Zeke
                            DARK
                            Sky Striker Ace - Zeke
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

                            Main: 57 Extra: 15

                            3 cardArtifact Lancea 3 cardArtifact Lancea
                            Artifact Lancea
                            LIGHT 5
                            Artifact Lancea
                            • ATK:

                            • 1700

                            • DEF:

                            • 2300


                            You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                            3 cardPillar of the Future - Cyanos 3 cardPillar of the Future - Cyanos
                            Pillar of the Future - Cyanos
                            LIGHT 1
                            Pillar of the Future - Cyanos
                            • ATK:

                            • 500

                            • DEF:

                            • 1500


                            (This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Striker Ace - Roze" from your Deck or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can banish this card from your GY; take 1 of your "Sky Striker Ace - Roze" that is banished or in your GY, and either add it to your hand or Special Summon it. You can only use each effect of "Pillar of the Future - Cyanos" once per turn.


                            3 cardSky Striker Ace - Raye 3 cardSky Striker Ace - Raye
                            Sky Striker Ace - Raye
                            DARK 4
                            Sky Striker Ace - Raye
                            • ATK:

                            • 1500

                            • DEF:

                            • 1500


                            (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                            1 cardSky Striker Ace - Roze 1 cardSky Striker Ace - Roze
                            Sky Striker Ace - Roze
                            LIGHT 4
                            Sky Striker Ace - Roze
                            • ATK:

                            • 1500

                            • DEF:

                            • 1500


                            If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


                            1 cardSurgical Striker - H.A.M.P. 1 cardSurgical Striker - H.A.M.P.
                            Surgical Striker - H.A.M.P.
                            DARK 8
                            Surgical Striker - H.A.M.P.
                            • ATK:

                            • 2500

                            • DEF:

                            • 2500


                            (This card is always treated as a "Sky Striker" card.) If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.


                            2 cardCalled by the Grave
                            2 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              3 cardChange of Heart
                              3 cardChange of Heart
                              Change of Heart
                              Spell Normal
                              Change of Heart

                                Target 1 monster your opponent controls; take control of it until the End Phase.


                                2 cardDeck Lockdown 2 cardDeck Lockdown
                                Deck Lockdown
                                Spell Continuous
                                Deck Lockdown

                                  Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


                                  2 cardFinal Bringer's Bellow 2 cardFinal Bringer's Bellow
                                  Final Bringer's Bellow
                                  Spell Quick
                                  Final Bringer's Bellow

                                    Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer's Bellow" per turn.


                                    2 cardForbidden Droplet 2 cardForbidden Droplet
                                    Forbidden Droplet
                                    Spell Quick
                                    Forbidden Droplet

                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                      Tag(s):

                                      2 cardLightning Storm
                                      2 cardLightning Storm
                                      Lightning Storm
                                      Spell Normal
                                      Lightning Storm

                                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                        Tag(s):

                                        2 cardPot of Desires
                                        2 cardPot of Desires
                                        Pot of Desires
                                        Spell Normal
                                        Pot of Desires

                                          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                          Tag(s):

                                          1 cardReinforcement of the Army
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            1 cardSky Striker Maneuver - Afterburners! 1 cardSky Striker Maneuver - Afterburners!
                                            Sky Striker Maneuver - Afterburners!
                                            Spell Normal
                                            Sky Striker Maneuver - Afterburners!

                                              If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                              1 cardSky Striker Mecha - Hornet Drones
                                              1 cardSky Striker Mecha - Hornet Drones
                                              Sky Striker Mecha - Hornet Drones
                                              Spell Quick
                                              Sky Striker Mecha - Hornet Drones

                                                If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                                1 cardSky Striker Mecha - Shark Cannon 1 cardSky Striker Mecha - Shark Cannon
                                                Sky Striker Mecha - Shark Cannon
                                                Spell Quick
                                                Sky Striker Mecha - Shark Cannon

                                                  If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                                  3 cardSky Striker Mecha - Widow Anchor 3 cardSky Striker Mecha - Widow Anchor
                                                  Sky Striker Mecha - Widow Anchor
                                                  Spell Quick
                                                  Sky Striker Mecha - Widow Anchor

                                                    If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                    2 cardSky Striker Mecha Modules - Multirole 2 cardSky Striker Mecha Modules - Multirole
                                                    Sky Striker Mecha Modules - Multirole
                                                    Spell Continuous
                                                    Sky Striker Mecha Modules - Multirole

                                                      Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                                                      3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                                                      Sky Striker Mobilize - Engage!
                                                      Spell Normal
                                                      Sky Striker Mobilize - Engage!

                                                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                        3 cardSky Striker Mobilize - Linkage! 3 cardSky Striker Mobilize - Linkage!
                                                        Sky Striker Mobilize - Linkage!
                                                        Spell Quick
                                                        Sky Striker Mobilize - Linkage!

                                                          If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                                          3 cardTriple Tactics Talent 3 cardTriple Tactics Talent
                                                          Triple Tactics Talent
                                                          Spell Normal
                                                          Triple Tactics Talent

                                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                            Tag(s):

                                                            3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                                            Triple Tactics Thrust
                                                            Spell Normal
                                                            Triple Tactics Thrust

                                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                              3 cardUpstart Goblin
                                                              3 cardUpstart Goblin
                                                              Upstart Goblin
                                                              Spell Normal
                                                              Upstart Goblin

                                                                Draw 1 card, then your opponent gains 1000 LP.


                                                                3 cardImperial Iron Wall 3 cardImperial Iron Wall
                                                                Imperial Iron Wall
                                                                Trap Continuous
                                                                Imperial Iron Wall

                                                                  Neither player can banish cards.


                                                                  3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                  Solemn Judgment
                                                                  Trap Counter
                                                                  Solemn Judgment

                                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                    Tag(s):

                                                                    1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                                                    The Black Goat Laughs
                                                                    Trap Normal
                                                                    The Black Goat Laughs

                                                                      Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                      1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                      Accesscode Talker
                                                                      DARK
                                                                      Accesscode Talker
                                                                      • ATK:

                                                                      • 2300

                                                                      • LINK-4

                                                                      Link Arrow:

                                                                      Top

                                                                      Left

                                                                      Right

                                                                      Bottom


                                                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                      Tag(s):

                                                                      1 cardCombined Maneuver - Engage Zero! 1 cardCombined Maneuver - Engage Zero!
                                                                      Combined Maneuver - Engage Zero!
                                                                      LIGHT
                                                                      Combined Maneuver - Engage Zero!
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Right


                                                                      2 LIGHT and/or DARK monsters (This card is always treated as a "Sky Striker Ace" card.) You can only Special Summon "Combined Maneuver - Engage Zero!(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn. At the start of the Damage Step, if this card attacks, while you have "Sky Striker Ace - Raye" and "Sky Striker Ace - Roze" in your GY: You can destroy all monsters your opponent controls.


                                                                      1 cardRelinquished Anima 1 cardRelinquished Anima
                                                                      Relinquished Anima
                                                                      DARK
                                                                      Relinquished Anima
                                                                      • ATK:

                                                                      • 0

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Top


                                                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                      1 cardSky Striker Ace - Azalea 1 cardSky Striker Ace - Azalea
                                                                      Sky Striker Ace - Azalea
                                                                      DARK
                                                                      Sky Striker Ace - Azalea
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top-Left

                                                                      Bottom-Right


                                                                      2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                                                      1 cardSky Striker Ace - Azalea Temperance 1 cardSky Striker Ace - Azalea Temperance
                                                                      Sky Striker Ace - Azalea Temperance
                                                                      DARK
                                                                      Sky Striker Ace - Azalea Temperance
                                                                      • ATK:

                                                                      • 2500

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Left

                                                                      Right

                                                                      Bottom


                                                                      2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.


                                                                      1 cardSky Striker Ace - Camellia 1 cardSky Striker Ace - Camellia
                                                                      Sky Striker Ace - Camellia
                                                                      DARK
                                                                      Sky Striker Ace - Camellia
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top-Right

                                                                      Bottom-Left


                                                                      2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to their field, and if you do, send that monster to the GY, also shift control to this card's owner during the End Phase of this turn.


                                                                      2 cardSky Striker Ace - Hayate 2 cardSky Striker Ace - Hayate
                                                                      Sky Striker Ace - Hayate
                                                                      WIND
                                                                      Sky Striker Ace - Hayate
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Bottom-Left


                                                                      1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                                      3 cardSky Striker Ace - Kagari 3 cardSky Striker Ace - Kagari
                                                                      Sky Striker Ace - Kagari
                                                                      FIRE
                                                                      Sky Striker Ace - Kagari
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Top-Left


                                                                      1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                      1 cardSky Striker Ace - Kaina 1 cardSky Striker Ace - Kaina
                                                                      Sky Striker Ace - Kaina
                                                                      EARTH
                                                                      Sky Striker Ace - Kaina
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Bottom-Right


                                                                      1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                                      2 cardSky Striker Ace - Shizuku 2 cardSky Striker Ace - Shizuku
                                                                      Sky Striker Ace - Shizuku
                                                                      WATER
                                                                      Sky Striker Ace - Shizuku
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Top-Right


                                                                      1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                                      1 cardSky Striker Ace - Zeke 1 cardSky Striker Ace - Zeke
                                                                      Sky Striker Ace - Zeke
                                                                      DARK
                                                                      Sky Striker Ace - Zeke
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top

                                                                      Bottom


                                                                      2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.



                                                                      SKY STRIKER Decks in OCG








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